Visions Artastic!

Disney/Phantom of the Opera Crossover

I’ve been on a PotO kick recently, and while I was listening to the music this morning, casting Disney characters into the roles of PotO came to mind. Some quick sketches just to get the idea down.
Here we have Wendy Darling as Miss Christine Daae, Peter Pan as Raoul de Chagny, Alice as Meg Giry, and Mary Poppins as Madame Giry.
Other casting includes Captain Hook as the Phantom and Lumiere and Cogsworth as Andre and Firmin, respectively.

Disney/Phantom of the Opera Crossover

I’ve been on a PotO kick recently, and while I was listening to the music this morning, casting Disney characters into the roles of PotO came to mind. Some quick sketches just to get the idea down.

Here we have Wendy Darling as Miss Christine Daae, Peter Pan as Raoul de Chagny, Alice as Meg Giry, and Mary Poppins as Madame Giry.

Other casting includes Captain Hook as the Phantom and Lumiere and Cogsworth as Andre and Firmin, respectively.


Cathedral Interior

For my Advanced Drawing and Perspective class, we had to create three characters and two environments for a possible video game.
My video game took place in medival France, around the same time as The Hunchback of Notre Dame (which I heavily influenced everything on). It was about a girl who befriended a ghost boy who was stuck here in our world. The pair must find why the ghost boy is stuck here and then justice must be served to the culprit who killed the boy.
Or something like that.
This is the interior of the unnamed cathedral that parts of the game takes place in.

Cathedral Interior

For my Advanced Drawing and Perspective class, we had to create three characters and two environments for a possible video game.

My video game took place in medival France, around the same time as The Hunchback of Notre Dame (which I heavily influenced everything on). It was about a girl who befriended a ghost boy who was stuck here in our world. The pair must find why the ghost boy is stuck here and then justice must be served to the culprit who killed the boy.

Or something like that.

This is the interior of the unnamed cathedral that parts of the game takes place in.


Souris

For my Advanced Drawing and Perspective class, we had to create three characters and two environments for a possible video game.
My video game took place in medival France, around the same time as The Hunchback of Notre Dame (which I heavily influenced everything on). It was about a girl who befriended a ghost boy who was stuck here in our world. The pair must find why the ghost boy is stuck here and then justice must be served to the culprit who killed the boy.
Or something like that.
The girl’s name is Souris, and she’s fourteen-years-old. She’s a worrywart and doesn’t like getting involved in things that might get her into trouble. But when she meets Olivier, Souris will have overcome all her anxieties and fears to help him move on to the other side.

Souris

For my Advanced Drawing and Perspective class, we had to create three characters and two environments for a possible video game.

My video game took place in medival France, around the same time as The Hunchback of Notre Dame (which I heavily influenced everything on). It was about a girl who befriended a ghost boy who was stuck here in our world. The pair must find why the ghost boy is stuck here and then justice must be served to the culprit who killed the boy.

Or something like that.

The girl’s name is Souris, and she’s fourteen-years-old. She’s a worrywart and doesn’t like getting involved in things that might get her into trouble. But when she meets Olivier, Souris will have overcome all her anxieties and fears to help him move on to the other side.



Bishop le Sang

For my Advanced Drawing and Perspective class, we had to create three characters and two environments for a possible video game.
My video game took place in medival France, around the same time as The Hunchback of Notre Dame (which I heavily influenced everything on). It was about a girl who befriended a ghost boy who was stuck here in our world. The pair must find why the ghost boy is stuck here and then justice must be served to the culprit who killed the boy.
Or something like that.











This is the antagonist of the game. His name is Bishop le Sang. He’s the local bishop of the city that the game takes place in. He’s ambiable and welcoming when he needs to be, but he hides a lot of dark and sinister secrets.

Bishop le Sang

For my Advanced Drawing and Perspective class, we had to create three characters and two environments for a possible video game.

My video game took place in medival France, around the same time as The Hunchback of Notre Dame (which I heavily influenced everything on). It was about a girl who befriended a ghost boy who was stuck here in our world. The pair must find why the ghost boy is stuck here and then justice must be served to the culprit who killed the boy.

Or something like that.

This is the antagonist of the game. His name is Bishop le Sang. He’s the local bishop of the city that the game takes place in. He’s ambiable and welcoming when he needs to be, but he hides a lot of dark and sinister secrets.


Olivier

For my Advanced Drawing and Perspective class, we had to create three characters and two environments for a possible video game.
My video game took place in medival France, around the same time as The Hunchback of Notre Dame (which I heavily influenced everything on). It was about a girl who befriended a ghost boy who was stuck here in our world. The pair must find why the ghost boy is stuck here and then justice must be served to the culprit who killed the boy.
Or something like that.
This is the ghost boy. His name is Olivier, and he is about twelve-years-old. He doesn’t enjoy being dead and he would rather move on to the next life, but he’ll make the most of it by pulling pranks and being an overall jokester. He’s really a carefree and adventurous spirit despite the fact that he looks a little down in this drawing, but that’s ‘cause my instructor thought it would be better if ghosts didn’t smile.

Olivier

For my Advanced Drawing and Perspective class, we had to create three characters and two environments for a possible video game.

My video game took place in medival France, around the same time as The Hunchback of Notre Dame (which I heavily influenced everything on). It was about a girl who befriended a ghost boy who was stuck here in our world. The pair must find why the ghost boy is stuck here and then justice must be served to the culprit who killed the boy.

Or something like that.

This is the ghost boy. His name is Olivier, and he is about twelve-years-old. He doesn’t enjoy being dead and he would rather move on to the next life, but he’ll make the most of it by pulling pranks and being an overall jokester. He’s really a carefree and adventurous spirit despite the fact that he looks a little down in this drawing, but that’s ‘cause my instructor thought it would be better if ghosts didn’t smile.


Peter found her sitting on a Main Street curb.
“Hey, Jade!” he called, flying her way and landing right by her side. “I stole this map from Captain Hook and I — “
“Not today, Peter,” she interrupted.
Peter’s face fell. “Huh? Why?”
“Because sometimes all I want to do is sit on a curb. We’ll go on an adventure some other day.”

Peter found her sitting on a Main Street curb.

“Hey, Jade!” he called, flying her way and landing right by her side. “I stole this map from Captain Hook and I — “

“Not today, Peter,” she interrupted.

Peter’s face fell. “Huh? Why?”

“Because sometimes all I want to do is sit on a curb. We’ll go on an adventure some other day.”


Menma

Menma


Link and Zelda

I got some erasable colored pencils and decided to use Link and Zelda to test them out.
I really want Skyward Sword, guys.

Link and Zelda

I got some erasable colored pencils and decided to use Link and Zelda to test them out.

I really want Skyward Sword, guys.


Animal Crossing me, yo. A calico cat who has the catchphrase “and thrust” and wears a baker-inspired dress apparently (which is actually the guy baker colors and not the girl baker colors because I didn’t know there was a difference until it was too late).
She’s dressed in the baker dress because it’s Christmastime, and you know how Christmas and I are best friends. The brown spots around her eyes are supposed to be my glasses.
The marmalade thing is because Mother always says, “Jade~ is so full of marmalade~” ever since I was super small.

Animal Crossing me, yo. A calico cat who has the catchphrase “and thrust” and wears a baker-inspired dress apparently (which is actually the guy baker colors and not the girl baker colors because I didn’t know there was a difference until it was too late).

She’s dressed in the baker dress because it’s Christmastime, and you know how Christmas and I are best friends. The brown spots around her eyes are supposed to be my glasses.

The marmalade thing is because Mother always says, “Jade~ is so full of marmalade~” ever since I was super small.


Toyland Elf

A Toyland Elf from Disneyland’s “A Christmas Fantasy” Parade.

Toyland Elf

A Toyland Elf from Disneyland’s “A Christmas Fantasy” Parade.